All human skill is nothing but a mixture of patience and time.
Honore de Balzac
Baxburg is a wonderful small town in which there are almost no attractions. Huge trees are not growing here, there are no large reserves, beautiful monuments and architectural delights. But here lives the famous thief p.B. Winterbott, ready for the sake of a large meal, immerse a small homeland in chaos. Nosy dwarf does not need your money and diamonds, give him pies, and more, more. The pot -bellied thief does not stop thinking about them for a second, and even in a dream is chasing a cute heart with cherry and apple pastries.
During one of the robberies, Winterbott sees a long -lifted reward during the years of torment – a giant pie, beckoning sizes and aroma. In pursuit of him p.B. accidentally disables the city clock and falls into the past, where it receives the ability to turn time back and create its own clones. At the same time, one cataclysm after another falls on Baxburg, and the kidnapper of sweets is just right to die from the hiccup – so often the inhabitants remember him with an unbearable quiet word.
It’s time to go through the time to go through the way and turn from an egoist and a cynic into a respectable philanthropist, but it wasn’t there-a crook with a confident gait goes through fire, water and copper pipes behind a huge pie. Well, on the way, he will try to save the inhabitants of the town from troubles, but not by kindness of sincere, but rather so much.
Thirty -three misfortunes
And the troubles are unlucky: not only is the clock they go wrong, but another half of Baxburg floods, and fires are raging in the second. Some quarters captured the evil clones of Winterbottom, searching houses and basements in search of sweets. We have to deal with all this, solving logical tasks, kicking our copies, planning on an umbrella and, naturally, stealing pies.
This is not easy and requires a creative approach. Sometimes, to achieve the goal, the coordinated work of the team of ten clones needs, although you can usually get by three or four: one pulls the lever, the second throws a real thief up, the third rides on the swing, and the fourth selects the coveted pies.
Despite the ghostly lightness, you have to quickly forget about it: either the traps at the level appear, then different obstacles, then there is a restriction on the number of assistants. However, these are still flowers compared to what each of the five chapters prepares. In one of them, for example, you need to escape from the flood, unlocking the time ago, and already in the next – to compete with their infuriated creatures that refuse to execute commands and constantly climb into a fight. Whether it will still be when you have to play with the switches and avoid meeting with the red creations of Winterbottom, which cannot be touched!
The difficulty varies from “very easy” to “wow, how many expressions I know!"And completely independent of the number of the chapter. You can cope with the finale in a minute, but ditch the hour to the level somewhere in the middle. Often the decision comes a few hours of meditation in front of the monitor, but competent execution occupies thirty seconds from the force. Such changes are of nerves, and it is better either not to go into one sitting, or stock up with sedatives.
Hello Chaplin
But if, after all, there is no chamomile or valerian at hand-it does not matter, there is another way to put the nerves in order. It is enough to read the quatrain before the start of the new level – funny and witty, they are in tandem with caricature pictures will easily cheer up. Of these sketches, you will learn about the life of not only Winterbottom, but also the inhabitants of Baxburg: the little Percy cannot fall asleep without a pie at night, and his father hurt the dog with a rough tongue (the poor thing is not enough water).
All these outstanding comic scenes remind of black and white cinema-and not in vain: from landscapes and scenery it blows the end of the nineteenth century, and there are almost no bright colors. The characters seemed to be typed in the mouth of water, and the sound of a rewinding film and wonderful music will be the only satellites – either sad, then cheerful. All this creates a wonderful story for us about the Great Tandy and the Thief P.B. Winterbottom.
Verdict: One of the brightest arcades lately. The kidnapper of Pirogov arranges troubles to the whole city, ridicules the inhabitants and understands the puzzles that the hero Braid never dreamed of. Long live the self -global and game over time!
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Chapter I. Savory and Salutations
The first chapter is a prologue in which Winterbottom, and at the same time, will be taught everything necessary for survival in this cruel black and white world. We run with the help of arcs, jump with a “gap”, beat an umbrella by pressing on Z, begin the recording of movements for creating clones with the left SHIFT, and wash them https://sister-site.org/prive-casino/ with an arrow “up”.
The creation of a crook can do everything the same as he: run, jump, fly on an umbrella and fight them. Each movement can be used for their own purposes, the main thing is not to be overdoed with a set of teams. Remember: if you want a clone to just stand still, one Shift is enough, and if you need a living spring, at the same time press Shift and Z – you will get a sort of eternally furious traffic cop, which hits its wand all the time all the time. From the blow, the hero (or its copy) flies up and can overcome the solid distance – it all depends on how well you planned the operation.
We will be offered to fix the lesson at the last level of the first chapter, according to which an incredible number of pies are scattered. See two springs on the right? Leave one clone on each, then go to the swing and on one side also put fake p.B. One jump – and our alter ego soars upward and collects pastries, and then flows flows through the real Winterbotta, which must be put on the platform on the right. There is a lever there, by pressing the springs and the first two copies in flight grab pies grab.
Half of the battle has been done. Now we write down the clone beating with an umbrella and transfer to the left platform, simultaneously collecting sweets. We delete the whole company, jump down and leave another fighting imitator near the left lever. The mechanism activates the spring that throws up the real Winterbottom to the upper platform. There are still one more swing, jumping on which you need to get on the roof of the building. The thieves are able to assemble the lower pies of the thief, and the fighting copies will help in theft of the upper.
The entrance exam has been passed, it's time to move on to real adventures.
Chapter II. The Ticking Tarts
In this section, the main character will have to go up the clock tower to the very top, and lifting the pies will not be so simple, for starters they will have to be activated by pressing the button in the floor. Be careful – time does not wait, which means that in just a few seconds, goodies will become inaccessible again.
- An analogue of the introductory word, which is a second business. We create a clone running from the right wall to the left, wait for it to return to the starting position, and jump to the button. Everything, it's time to go.
- A lonely pie lies near the right wall, and there are four of them on the left, and everyone goes up the arc. Create a clone near the button, jump on it, beat the unhappy with an umbrella and, while it hides good in your pocket, we quickly run to the right.
- Button in the middle, one pie at the top left, the other is at the top right. We activate the mechanism, instantly create the first copy and send it in one direction, then the second in the other direction.
- Here we have one pastries under the right wall, and the other – right above the left side of the swing. There we leave the imitator, jump onto the button, then on the swing so that the clone is soared into the air, and quickly run after the remaining pie.
- Swing from below, swing from above, two pieces at the right wall and two – on each side above the attraction. We write the first clone at the moment when Winterbott jumps on the right side of the lower swings, and then let it go to sweets. With it, we jump up and leave the stinging copy on the left side of the swing. Now we jump onto the button, quickly jump out to the lower attraction, and the rest is a matter of technology.
- Record a clone that first jumps on the right side of the swing, and then runs after pies. Click on the button, climb on the carousel, get to the platform, instantly create a fighting p.B. and pick up air pastries.
- From now on, the pies are activated alternately. We create a copy of the below below, a winging lever (it removes the wall on the left), and with its help we take off on the platform on the right, where we leave another fighting man on the edge. We jump on the button, and then on the first clone – the rest of Winterbott will make it himself.
- Create fighting copies on both sides (at a short distance from the edge), jump on the button, and then quickly – on our product. Ping Pong game will help you collect eight pies.
- There is one bad thing here – an invisible wall that appears after collecting baking under the number "three". We run upstairs and create a clone that kidnaps the fourth, first and third pie (you can’t give it for a second more), then we activate the button and alternately collect goodies from below.
- So we got to the top of the clock tower. Create a copy that goes on the elevator, then on the platform once hits an umbrella, then jumps down and falls under the ninth pie. We wait for the moment, click the button, jump with our creation on the hat, jump on top to the upper floor, go on flight, land and immediately kick our assistant to the left. Congratulations, the second chapter passed!
Chapter III. Dangerously delicious
A fire began in the city, and the coveted giant cake decided to complicate the task: now the pies (blue) can select exclusively clones while p.B. Winterbotta stands somewhere on the sidelines or presses the next button.
- Record a clone climbing the stairs and stopping on a platform under which a burning treat is hidden. We wait until he gets up, pull the lever – the little man falls down, and we only have baking on top. Create a copy jumping on it – Voila!
- Our task is to leave the imitator on the left edge of the bowl suspended in the air: as soon as it appears, we immediately jump onto the spring on the left and climb inside. Recorded? Now we quickly rush to the right button to raise the first pipe, then jump to the left, then to the middle – the pipes are passed. We twitch the lever – the downpour is firing fire, and the pie is in our pocket.
- We leave the clone on the spring, grab the lever – it takes off and gets to the conveyor. Now it is necessary that he does not please under the press – we jump on the button to save him until we take possession of the sweetness.
- The left button turns on the rain that extinguishes the fire, but the pies behind him! We leave the clone on the mechanism, run to the other side, where we create a new assistant: he stands on the spring, hits an umbrella on the lever, flies up, grabs the “habar”, and then runs under the shower back to the button (the latter is necessary not to be trapped).
- Congratulations, the collection has returned to us in order. Record a copy that runs from left to right, and then stops around the fire. We wait for theft on the lower floor, then we send the improvised flight.
- Everything is simple here: in turn, we throw the clones to the pies, then to the right, then to the left, trying not to send them to a bonfire ahead of time.
- A fire is raging below, but all the pies are also below, you have. We write down a jumping clone under the platform, climb onto his hat, and from there to the platform with a button. We make a copy for a long time on the button, we go down and take it for a new assistant: at first he jumps under the platform for a long time, and then runs after baking. We climb to his hat, get on the button – that's all.
- We create a standing clone under the left platform, climb the third pie, start a new record: jump from one of the steps to the fourth pie, flight on an umbrella, quick fall down and capture the first and second baking. Two repetition cycle is enough.
- We force the little man to jump from the box to the neighboring part of the swing, and then on the distant one, hitting in flight an umbrella. We stay on the left side of the attraction and, if everything is done correctly, turn on the record on which we jump over three pies, and then go to flight for the fourth. We jump to the fifth cake and wait for the moment to choose it, the sixth and seventh.
- We leave the improvised button, jump with an umbrella to the first pie, close the umbrella, fly down and quickly run to the eighth pastries. We activate the clone and rush into the fire – Winterbotta will immediately fall on the button. We stay on it until it is necessary to rain, and as soon as the pie with the number of eight is in our pocket, we create another fat man on the edge and send it behind the residue of prey. The fire is extinguished!
Chapter IV. Spelunking for Sweets
Now in Baxburg a new misfortune is a flood. The city was well flooded, and P.B. Winterbottom is not all right – now he can only spend the limited time to create clones, and even then standing in a temporary portal.
- We write down a man running and pressing a lever, release him and stand on the platform. As soon as she begins to sink – we jump down and get to the beckoning pie.
- We send the first clone to fly on the umbrella almost to the ledge, it falls into the water and turns into an ice (we wait until the expiration of time). The next jumps on his predecessor, runs further and jumps, finding himself under an even higher ledge. The third climbs to his head, and on that ends his life. While the second and third are flying, the fourth clone makes his way further on their heads, jumps and flies up to the island with pies, before which he falls into the water and freezes. During the last race, Winterbott climbs on his hat and calmly gets to the coveted island.
- The clone should wave the umbrella under the start of a rally from the baking, then activate the lever, run up under the ledge, linger there for a short time and the stubs to bear the button, on which he will remain until the end of his life. Winterbott himself flies upwards, collects prizes, jumps onto the assistant’s hat, gets upstairs, overcomes the rising wall and runs to the very end, where he jumps down.
- The copy first beats one way with an umbrella, then waits a little, turns around and hits the other, and then pulls the lever. Our thieves from a well -aimed blow fly up to the right, then it is substituted at a blow to the left, and soon waits for its fate on the left platform.
- The first copy is waiting for its fate under the ledge, the second climbs up the hat up, stands on the upper edge and hits an umbrella to the left. The third flies into this very “left” and bounces a couple of times on the button after a short period of time. The fourth rushes to the lever and turns on it several times in a row. The fifth jumps on the platforms to the right to the victorious end, but the true Winterbott is enough what the assistants did not have time.
- Here, evil red clones appear on the stage, which cannot be concerned, but to which you can jump on a hat. Together with them, red pies are also announced, changing the position of the temporary portal. Before you run to the treat, we stand on the platform maximum time. Then, nevertheless, we pick up the red pie, now run to the lever, send the enemy to swim and select a second portion.
- We are worn from baking to baking, trying not to stumble on red p.B. In the end, we find ourselves up, from where you need to plan so as to pick up the last jackpot lying in the middle.
- We do not stand for long under the ledge, then we run left and stand on the platform for a while and only then we rush behind the cherry friend. Having jumped out of the new portal, we jump onto the hat of the red clone, jump on the right side of the swing, go down to the lever and twitch it at the moment when the red -skinned one stands on the shaky platform: the wall rises from the bottom, and we take the second pie. Finally, getting out of the third portal, we again climb up the hat up, only on the left part of the swing. Jump – and the level is passed.
- A real paradise for a sweet tooth, this level is available to five screws. There is no strategy here, just make sure that you collect everything.
- The first clone jumps in one place under a ledge, the second on its hat, but the third rushes to a high ledge in water, under which it turns into an ice. On his head, the fourth overcomes obstacles and flies through the water on the umbrella, but under the very island falls and turns into an ice block. Now the turn of the Winterbottom to get to the ground and quickly press the levers until the end of the chapter is suitable for the end.
Chapter V. Circular Conclusions
At the beginning of this chapter, it will be possible to take only those pies that we activate the beam of light: he clings to the character and his clones. Then you have to face warlike relatives, but more on that later.
- We write down the clone running from left to right, jump on the button at the right time – all four pieces in our pocket, the warm -up was “excellent”.
- Create a clone that runs from the left pie to the platform on the right, in front of which bounces. Then we lift up, at a certain moment we click the button, climb into the improvised hat, and jump from it to the second pie.
- The copy runs from the ray of light on the right, jumps under the pie, sweeps past the button and stops after it. Winterbotta climbs his creation on his hat, takes pastries on top in the jump, waits for the end of the race and sends the clone with an accurate blow of the umbrella by the last portion.
- We write down the following commands to our “masterpiece”: a jump from the sphere on the right side of the swing and a run along the entire level to the right side. A real crook jumps on the button, quickly sits on the swing on the left, soars up and soars under the umbrella, collecting the upper pastries, while the comrade is busy with the bottom.
- We leave one clone to knock with an umbrella on the lever on the left, put the other on the platform on top to do the same. We jump on the spring under the sphere with light, collect pies, land, quickly create a clone and set it up behind the remaining portions.
- The first copy tirelessly jumps on the button, the second stands clearly in the middle of the baking accumulates, we capture the third in the jump over it, but the fourth – in the jump next to the right. We take a light and with two exact blows of an umbrella we send assistants for "bait".
- The initial copy remains on the second platform and cheerfully waves an umbrella. Using a hit and a flight on the umbrella, we send a Winterbottom to the platform under the button and create a standing clone here. We jump down and write down the latter whose path runs through the sphere and all the pies. Finally, climb to the very top and click the button at the right time.
- The level is quite large, but the blue light here is endless, so the baking will not go anywhere. Create a clone, immediately hit with an umbrella – it flies through the fire and collects all the good. The next blow we send it to the swing, parallel to “light” copies standing on the right. We ride until we collect everything and jump up, where we make a new assistant at the top of a booth with locked clones. We send it through one trap, then through the other, and then to the elevator (naturally, following next). We “light up” the driver and are now copying over his head. The next few creations will become victims, but the main thing is to collect all the pies, even if three or four guards. Above the circular saw, we climb onto the ledge, jump, “light up” and fly into any clone with an umbrella. We are thrown out by a friendly line into fresh air, where two fighting comrades are waiting. We use their services and saddle giant pie.
- The fighting clone repeats any of your movements – this must be used. Take the top through kicks and leave a copy there, and get down to the lever yourself. Drive and run to the left, and as soon as a friend stands up near the button – jump. Now the light is available, you can take it and pick it up the pie.
- Here it is, a denouement: a giant cake needs to be blown up with five rays of a spotlight. First, leave one clone on the button below, then the second on the left, behind the wall. To do this, press the lever, run inward, start copying and jump out a couple of seconds before the wall drops. Excellent, now let the third send you to the very top, to the extreme left platform. Remove the last improvised, create a new one – he will throw you to the next platform. Here, make your last copy, which will abandon you up, by the button. Pull the lever, and the third clone will be able to run. Jump on time to overcome the barriers, and at the last moment press the button.
That's all, Baxburg is saved, the inhabitants are full, and n.B. Winterbott is happy.
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