Hyde: Codes from safe in Dying Light 2: Stay Human

As in the original game, in the open world Dying Light 2: Stay Human Players can find safes with very useful objects (like inhibitors). Of course, you can find storage facilities and codes for them yourself, but if you want to clean the card as soon as possible or not be shifting with a desire to meticulously study the environment for the forces, then this guide may come in handy.

How to look for safe in Dying Light 2

It is better to look for storage facilities with valuable loot Survival instinct. To use the ability of Aiden, you need:

  • on PC – press and hold Q ;
  • on PS4 and PS5 – press and hold R3 (right stick);
  • on the Xbox One Xbox Series X/S – to press and hold R (right stick).

Some of the safe can be found during the execution of side missions, so it is better to scan the area once again.

Often, safes are located in hard -to -reach places near the dots where you will walk along the game. Pay attention to the beams, ledges and other elements of the environment marked with yellow-this is usually the way that will lead you to something useful.

Safe number 1 (Haundfield)

Where you can find: During the implementation of the side quest "First biomarker", in the hospital of St. Joseph. The task can be taken in Trinity.

Code: 9-7-3.

Safe number 2 (Haundfield)

Where you can find: in the shelter of the night runner, opposite the cabinet that closes the passage to the generator.

Code: 1-0-1.

Safe number 3 (Haundfield)

Where you can find: During the implementation of the side quest "Not your level".

Code: 11-11-19.

Safe number 4 (Horsha)

Where you can find: During the side of the side of the “moonshine” in the water tower of Horsha. To get the quest itself, you need not to enter into a fight with Jack and Joe for the plot.

Code: 14-9-2.

Safe number 5 (downtown)

Where you can find: In the camp of bandits. In this place you find yourself in the plot, so you will not have to look for a long time. The safe will be on the tower.

Code: 3-1-3.

Safe No. 6 (between Downtown and Warf)

Where you can find: In the camp on the bridge by the border of these two areas, next to the pier.

Code: 74-17-76.

Safe number 7 (between Maddy Grauds and Wartom)

Where you can find: In a military container.

Code: 10-10-10.

Safe number 8 (Maddy Grauds)

Where you can find: During the implementation of the side quest "Treasure Hunter", in the basement of the water tower in the north of the district. The task can be obtained after you complete the side of the "deserter". The safe itself is located in the northern part of the district, in the water tower of Warf.

Code: 3-21-67.

Safe number 9 (Trinity)

Where you can find: On the edge of the upper platform of the Tower of the Great Temple (Bazaar). You have to climb the facade of the building (pay attention to the yellow elements of the environment).

Code: 5-1-0.

Safe number 10 (New Down Park)

Where you can find: In the office.

Code: 10-28-64.

Safe number 11 (Harrison Boulevard)

Where you can find: at the power plant during the execution of the “Broadcasting” quest.

Code: 3-1-4.

Safe number 12 (Harrison Boulevard)

Where you can find: In a hidden room where you can get from the roof of the television tower. The path there opens after you close the plot in this area.

Code: 6-6-6.

Safe number 13 (island of St. Paul)

Where you can find: In the bell tower of the Church of the Closed Apostle Thomas.

Code: 4-4-4.

Safe number 14 (Kurri end)

Where you can find: In one of the houses in the south of the region (see. screenshot).

Code: 22-67-66.

Safe No. 15 (Lawer Dam Air)

Where you can find: Focus on the anomaly GREA CA-23.

Code: 85-19-45.

Safe number 16 (newfounded Lost Lands)

Where you can find: In the restaurant.

Code: 4-5-9.

  • [Console commands for Serious Sam: Siberian Mayhem] (as in the previous game of the series, in the open world Dying Light 2: Stay Human players can find safes with very useful objects (like inhibitors). Of course, you can find storage facilities and codes for them yourself, but if you want to clean the card as soon as possible or not be shifting with a desire to meticulously study the environment for the forces, then this guide may come in handy.*02ka to look for safe in Dying Light 2 to find storage facilities with valuable loot is better with the help of survival instinct. To use the ability of Aiden, you need to: • on a PC – press and hold Q; • on PS4 and PS5 – press and hold R3 (right stick); • on the Xbox One Xbox Series X/S – press and hold R (right stick).Some of the safe can be found during the execution of side missions, so it is better to scan the area once again.Often, safes are located in hard -to -reach places near the places where you will walk during the game. Pay attention to the beams, ledges and other elements of the environment marked with yellow-this is usually the way that will lead you to something useful.*11 Seephus No. 1 (Houndfield) where you can find: during the implementation of the side quest "First biomarker", in the Holy of St. Joseph. The task can be taken in Trinity.Code: 9-7-3.*05 Seephous No. 2 (Houndfield) where you can find: in the shelter of the night runner, opposite the cabinet that closes the passage to the generator.Code: 1-0-1.*06 Sef No. 3 (Houndfield) where you can find: during the execution of the side quest "Not your level".Code: 11-11-19.Safe No. 4 (Khorsha) where you can find: during the fulfillment of the side of "moonshine" in the water tower of Horshu. To get the quest itself, you need not to enter into a fight with Jack and Joe for the plot.Code: 14-9-2.*07 Seephor No. 5 (Dauntown) where you can find: in the bandit camp. In this place you find yourself in the plot, so you will not have to look for a long time. The safe will be on the tower.Code: 3-1-3.*08 Seephic No. 6 (between Downtown and Warf) where you can find: in the camp on the bridge by the border of these two areas, next to the pier.Code: 74-17-76.Safe No. 7 (between Maddy Grauds and Wartom) where you can find: in a military container.Code: 10-10-10.Safe No. 8 (Maddi Grauds) where you can find: during the execution of the side quest “Treasure Hunter”, in the basement of a water tower in the north of the district. The task can be obtained after you complete the side of the "deserter". The safe itself is located in the northern part of the district, in the water tower of Warf.Code: 3-21-67.*09 Sef No https://sister-site.org/coral-casino/. 9 (Trinity) where you can find: on the edge of the upper platform of the bazaar tower (church). You have to get into the facade of the building (pay attention to the yellow elements of the environment).Code: 5-1-0.*04, 10 Seyf No. 10 (New Down Park) Where can I find: in the office.Code: 10-28-64.*12 Seyph No. 11 (Harrison Boulevard) where you can find: at the power plant during the execution of the “Translation” quest.Code: 3-1-4.*13 Seyf No. 12 (Harrison Boulevard) where you can find: in a hidden room where you can get from the roof of the television tower. The path there opens after you close the plot in this area.Code: 6-6-6.*14 Seyf No. 13 (island of St. Paul) where you can find: in the bell tower of the Church of the Closed Apostle Thomas.Code: 4-4-4.*15 Seephic No. 14 (Kurri end) where you can find: in the house in the south of the region (see. screenshot).Code: 22-67-66.*16, 03 Seephor No. 15 (Lawer Dam Air) Where you can find: Focus on the GREA CA-23 anomaly.Code: 85-19-45.*17 Seyf No. 16 (newfounded lost lands) where you can find: in a restaurant.Code: 4-5-9.)
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